3D anywhere: Optimizing your real-time 3D data for anyone, on any device
Getting your data in the right place, in the right format, and to the right people is key to efficient 2D and 3D workflows. Join Eoghan O’Sullivan, Staff Product Manager, to learn how you can use Unity Asset Manager to discover, transform, manage, and share real-time 3D data for faster iteration and better collaboration. You’ll see how to centralize your data and efficiently optimize and convert even your most complex CAD and BIM models through streamlined, scalable workflows.
Abstracting platform features with Platform Toolkit
Join this session and learn how to support platform features like user management, achievements, and save games across multiple platforms in a certification-compliant way. Learn how to target more platforms, accelerate development, and improve iteration time.
Advanced performance tips and tricks from a Unity consultant
The advanced version from Unite 2024 Performance Tips and Tricks talk. This time we will dive into more nuanced performance topics, like how to measure and improve loading times, including scene loading and streaming and a variety of performance-intensive Unity features, like UI masking.
After-Party
Come party with us! Music, food & drinks, good vibes.
AMD: From the Brink to the Top — Redefining x86 Architecture
In less than a decade, AMD has transformed from near bankruptcy to capturing 41% of the datacenter market — a true comeback story powered by bold innovation. Discover how AMD’s shift from monolithic to chiplet architecture revolutionized the x86 design landscape and set new industry standards. Join this session to explore the strategy, technology, and vision that drove one of the most remarkable turnarounds in tech history. Don’t miss it!
Asset streaming in Valheim
Valheim’s memory scalability was limited by the default asset management in Unity. To reduce the game’s memory usage, we implemented asset streaming. In this talk, I will share our insights from that project and dive deep into Unity’s asset management, Asset Bundles, and Addressables. I will also cover how we developed our own abstraction layer on top of Asset Bundles, instead of using Addressables, to better meet our needs.
Beyond native stores: Building for the future of commerce in gaming (Unity in conversation with Stripe)
This year’s rulings on app store policies have created an unprecedented opportunity for game developers to retain more revenue. But this freedom comes with complexity—tax compliance, fraud prevention, dispute management, and maintaining high conversion. In this session, Unity and Stripe will explore how gaming commerce is transforming and how developers can gain greater control over their monetization strategies with new options like Stripe in the Unity Engine.
Bitesize learning, big impact: Training the global healthcare workforce with Unity
In this session, Dr. Andrew Darby-Smith, an NHS Doctor and CEO/Founder of Upskill Health, will share how Unity’s engine is helping to transform NHS maternity training. Moving from static e-learning to immersive mobile and VR experiences, learn how game engine technology is closing the critical gaps in healthcare by delivering on-shift, emotionally resonant, bite-sized simulations that scale safety, empathy, and clinical impact. Explore the power of Unity to shape not just virtual worlds, but real-world outcomes.
BMW's digital evolution: Mastering assets with Unity's Asset Manager
In this presentation, I will take you on a journey through BMW's integration of Unity's 3D Asset Manager, internally known as 3DMine. We'll explore our evolution from initial evaluations to the successful rollout within our car development processes. Discover how this innovative tool has transformed our workflows, enhancing efficiency and collaboration. Join me as we unveil the powerful impact of 3DMine on our projects and the future of asset management at BMW!
Build confidently with reliable packages
Discover Unity 6’s Package Ecosystem, designed to help you find and integrate trusted packages so you can build confidently. As a developer, learn how you can find and evaluate packages to quickly determine if they’re a good fit for your project, and help ensure better stability and security in your builds. As a publisher or package creator, learn how to leverage Unity 6's Package ecosystem to help you establish package integrity and earn user trust
Building a $14m Community - How we built a studio backwards (and why it worked)
Most studios start with a pitch deck. We started in the YouTube comments. This talk shares how we grew Fateless from a gaming community into a full studio with $14M raised and hundreds of thousands of players—before launch. By building in public and involving fans from day one, we turned transparency into traction. Ideal for devs, creators, and founders, this session offers real-world lessons on how to build smarter, faster, and community-first.
Building a dynamic smart city digital twin: From real-world data to immersive simulation in Unity
Learn how Unity powers a dynamic Smart City Digital Twin development by combining real-time sensor data, AI-generated 3D models, and immersive simulations. We’ll demonstrate how Unity enables 3D asset modification, geometric transformations, and traffic simulation in the DT with SUMO for XR. Explore how Unity’s WebGL rendering enables browser-based DT navigation. It is ideal for developers and technical artists building XR tools for urban planning, industry, tourism, and infrastructure analysis.
Building Better Tools: A First Look at Odin’s New Visual Designer
Join Sirenix, the team behind Odin Inspector, as they explore what makes a good tool – and how developers can use Unity to create their own. Discover how Odin empowers teams to customize their workflows, streamline development, and build quality tooling in Unity. Plus, get real-world examples and insights into the future of tool creation, including a first look at their brand new Odin Visual Designer.
Building games with the Discord Social SDK
Building social features in your game from scratch can consume months of development time that could be spent on gameplay. With the Discord Social SDK you get features like rich presence, friend management, game lobbies, deep-link invites, voice chat, and direct messages right out of the box. Join Anthony Tešija from Discord's Developer Relations team for a technical session where you'll discover how easily the Discord Social SDK can power your game's social experience!
Building Immersive Worlds with ArcGIS and Unity
Esri, the global leader in GIS, empowers organizations worldwide with ArcGIS—a complete system for managing, analyzing, and sharing real-world geospatial data. With the ArcGIS Maps SDK for Unity, developers can combine high-fidelity geospatial content with the immersive power of 3D simulations and XR. In this session, we’ll showcase how organizations are harnessing ArcGIS and Unity to design smarter cities, deliver real-time situational awareness, and create high-impact training simulations.
Build once, extend further: Bringing your app to Android XR
Bring your OpenXR apps to Android XR using Unity’s proven XR workflows. We’ll walk through key porting steps, explore performance tuning on Android XR, and share real-world insights from a studio that’s already shipped. See how solid OpenXR foundations make porting seamless, and how Android XR lets you take your XR experiences further.
Collaboration Roundtable
Digital collaboration is crucial in breaking down silos and reducing iteration times. Join the leads of Unity’s AM&T Collaboration Team as we discuss the current capabilities of Collaboration Services at Unity with Asset Manager and beyond. Join us for an invite-only roundtable focused on solutions and share insights on the challenges of collaboration and communication, and how Unity can work with you to navigate assets and workflows to maximize every team's potential. Join a select group of industry leaders to discuss: Review using advanced annotation and commenting tools, The advantages of collaboration and communication, Current and future solutions, including SDKs, Review Features, and Real-Time Collaboration.
Please note that adding this roundtable or lab to your schedule does not register you to attend. Please be sure to utilize the "register here" link to register to attend.
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Creators helping creators through the Unity Asset Store
Join a candid conversation with four Unity Asset Store publishers—ranging from rising stars to seasoned veterans—on how they approach building assets and tools that empower the community. We’ll explore their lessons learned, product strategy, and the realities of shipping high-quality content. Expect real-world strategies, pitfalls to avoid, and inspiration from creators helping creators—so you can build assets that ship, delight, and make a lasting impact.
Customizable, Game Ready Avatars with Genies Avatar SDK
Dive into the future of digital identity with the Genies Avatar SDK. Explore how developers can seamlessly integrate customizable, high-fidelity, game-ready avatars into any application or game environment. We'll cover the SDK's core features and leveraging Genies Login and Avatar Editing tools to empower your users with unique, expressive digital selves. Leave with a clear understanding of how to use Genies Avatar SDK, and learn about more Genies tools coming soon to improve your workflow. Learn more here
Debugging mixed-reality multiplayer games with Unity Gaming Services
Join the engineering director of Party Versus, a 2–4 player Mixed Reality party game for Quest, to see how custom tools built on Unity Game Services made multiplayer debugging—and collaboration with an external QA team—faster and more effective. Learn how we captured headset logs, surfaced multiplayer-only issues, and streamlined bug reporting across sessions, turning elusive problems into actionable fixes. While demonstrated in an MR multiplayer context, these approaches can help improve debugging workflows for projects of any kind.
Dreams of Another's Point Cloud rendering in Unity
This is an in-depth talk introducing the unique point cloud rendering tech we created for Dreams of Another. The entire game is rendered with millions of particles. From how we generate the particles to URP and skinning integration, we will dive into the details of the Unity implementation. The talk will also discuss how the tech was optimized for compute and the PS5. Topics include multiple novel culling methods, movement, special effects, and how we process the points efficiently at 60fps.
Engagement that pays: The evolution of rewarded engagement
Rewarded engagement has quickly become one of mobile gaming’s biggest growth stories. What started as a niche monetization and UA strategy used by a handful of apps has exploded into a mainstream growth driver that’s reshaping how players interact with games. Eyal Hendelman, Senior Director, Head of Business and Strategy for Offerwall at Unity, explores what’s fueling this dramatic shift, what this evolution means for developers and studios of any size, and how to use this growing opportunity. Integrating rewarded ads into your mobile game is a delicate balance, and ensuring you have the knowledge and tools to get started is key to your game’s success.
Epic Games Store 2025 update and launching your game
Learn how to bring your game to the Epic Games Store. This session covers new tools, programs, and distribution updates for 2025, including onboarding best practices, Epic First Run, Epic Rewards, and the product roadmap. Discover how to reach global players and make the most of Epic’s expanding, developer-first ecosystem.
Expanding the dancefloor: Reinventing Just Dance for VR using Unity
Learn about the journey that Soul Assembly and Ubisoft Paris took together to develop Just Dance VR for the Meta Quest, from the earliest conception exploring the possibilities that VR offered to the established franchise, through the complex spatial design process of interpreting a flat design for VR, leading up to its successful release to the public. James Horn, creative director at Soul Assembly, will take the audience on a journey through the highs, lows, and memes of that creative process!
Exploring the VR landscape
Discover what makes VR magical! This session shares insights on the VR audience, use cases, and apps that are seeing success on the Meta Horizon Store. We’ll highlight what makes VR unique: like hand tracking, spatial audio, and, mixed reality with passthrough camera, creating immersive experiences you can’t get in traditional games. Plus, get inspired by recent VR success stories and see what’s resonating most with players right now.
Fixing cars by slapping hog butts and milking udders: Welcome to Hexas
Dimensional Double Shift is a F2P multiplayer VR game from Owlchemy Labs, creators of Job Simulator, that goes all-in on hand-tracking to immerse players in a chaotic cooperative experience. For the first Dimension Pack, Hexas turned up the heat from the base dimension to deliver some outrageous gameplay. Dale Newcomb, technical director at Owlchemy Labs, walks through many of the wacky designs that went into making the Hexas Garage as well as the performance challenges those created.
From GIS to GPU: Real-time rendering for real-world navigation
Overview of TomTom's solutions using Unity for map design and visualization workflows. Learn about simulator environments that combine automotive navigation software with Unity in virtual worlds, and world synthesis from real map data.
From insight to impact: Driving game performance with Unity Developer Data
For mobile and live game developers ready to transform raw data into actionable insights: stop guessing and start owning your data strategy. Join us for a deep dive into Unity’s paradigm-shifting Developer Data framework. This new system puts you in control of how you collect, analyze, and leverage game data across the Unity ecosystem and beyond. Leave this session equipped to use data as a direct driver of performance, engagement, and sustainable monetization at scale.
Global Growth Starts Early: Phrase Localization Built for Unity Devs
Games reach players across dozens of markets, so global readiness can’t be an afterthought – it has to start in development. This session introduces how Phrase’s AI-powered localization platform, now natively integrated with Unity, enables developers to build, translate, and ship multilingual games without leaving the Unity Editor. Learn how AI and automation are redefining translation, QA, and content adaptation, helping studios scale across languages without slowing production. Whether you’re an indie creator or part of an AAA studio, you’ll walk away ready to make your next game global from day one. Learn more
Glow up your graphics with Unity 6.3LTS and beyond!
Learn how to maximize graphics performance on different platforms with Unity 6.3LTS. Leverage modern graphics APIs like DX12, Metal, and Vulkan, and utilize in-Editor level-of-detail generation. Discover multiple optimizations added since Unity 6, such as the new Renderer User Data for the SRP batcher and optimized post-processing effects. Get practical insights on how to improve visual fidelity, leveraging recent improvements like Adaptive Probe Volumes and rotated reflection probes in URP, or upcoming ones like High Definition Render Pipeline support on portable consoles and Surface Cache real-time diffuse global illumination.
Going multiplayer: Making games that keep cheaters away
Multiplayer games, especially competitive ones, are the ideal target for cheaters. They try to exploit game vulnerabilities to get an unfair advantage and scare honest players away. In this talk, you'll learn how to design and implement server-authoritative architectures that protect your gameplay, in-app purchases, and metagame features as much as possible from cheaters. I'll show common exploits, anti-cheating techniques, and best practices for separating client and server code in your architecture.
Growth unlocked: Player-first monetization and scalable UA for studios of all sizes
Monetizing your game and growing your player base doesn’t have to be complicated; they’re two interconnected aspects of the same growth equation. In this session, discover how to create a sustainable cycle where ad revenue fuels user acquisition, which then drives more monetization opportunities. You’ll learn best practices for ad placements that keep players engaged while generating revenue, and explore how to reinvest that monetization success into targeted user acquisition campaigns, focusing on finding the right players and scaling on a budget. Following the presentation, Ben Schmidt, Head of Technology at Noodlecake (makers of popular titles like Super Stickman Golf), will join Sandra for a Q&A discussing the indie studio's real-world experience launching and monetizing successful games in the mobile market. Whether you’re new to monetization, UA, or both, you’ll leave with a clear roadmap for building a game growth loop.
Grow your game with the Discord’s Developer Tools & Resources
Want more players to discover and stick with your game? Learn how Discord can help you bring more players to your games, keep them playing, and build a community around your game. Use the Discord Social SDK to add friend lists, chat, invites, and lobbies directly in your game. Build your community with Discord servers, bots, and apps that showcase stats and leaderboards. Discover how Discord's developer tools can help your game thrive!
Happy Hour
Enjoy a refreshing drink and tasty snacks with friends and colleagues.
Harness the potential of AI to supercharge VR innovation
Jump in to see how the latest AI tools for Meta Horizon OS can help you build Quest games faster. From code generation to performance fixes, we’ll show you how AI can handle the busywork so you can focus on making your game awesome. Whether you’re a Unity veteran or just starting out, this is your chance to see what agentic AI can do for your workflow.
How the heck do you profile a live game?
This session will provide an in-depth exploration of Voodoo's profiling methodologies, applicable throughout both the development lifecycle and for live titles. We will delve into the utilization of custom profiling tools, demonstrating how to create bespoke profiler modules and extend existing first-party profilers like Instruments. Furthermore, attendees will gain insight into our robust approach to measuring performance KPIs, crucial for maintaining optimal game health and delivering an exceptional player experience. The presentation will also highlight our comprehensive metrics and telemetry systems, designed to proactively identify, manage, and prevent incidents within our live games, showcasing how we manage top-tier titles such as Block Jam 3D.
How to find memory leaks with the Memory Profiler
Understand and resolve common causes of memory leaks in code and memory fragmentation by using the Unity Memory Profiler.
How we created and marketed a successful game in 3.5 months using the Unity Engine
Order 13, our game that released on March 10, was made with Unity in about 3.5 months. The game has sold 50K copies in its first two months. This talk is about the new reality of indie game development and how people can have a successful PC game on Steam in a short amount of time.
Immersive commerce: Brand integrations, merchandising, and affiliates for studios of all sizes
Walmart and Unity partner to bring brand, merchandise, and affiliate capabilities to developers of all sizes. This session will include integration demos, reference cases, and market data.
Keeping it simple and indie on Multiplayer
How Unity Services can help a tiny indie team. Since 2009, we’ve been making games with Unity, from Chroma Squad to Out of Space. Today, I want to talk about Deep Dish Dungeon—a dark, multiplayer dungeon game with a twist of cooking. This talk is about how a team of just two is building a multiplayer experience by fully embracing Unity Services. How we’re using Lobby, Relay, Netcode for GameObjects, and other tools to simplify the task of creating a complex game. I’ll talk about staying lean, iterating fast, and how we eventually land a deal with Raw Fury.
Keynote
Hear about the latest news and feature reveals, plus insight into how some of the biggest games out there fuel their success.
Lenovo Workstation: Harnessing the power of innovation to push the limits of your creativity
James Morrish brings 25 years of tech-driven innovation to a diverse client base, partnering with top vendors to deliver results. For the past decade, he’s been Lenovo’s go-to Technical Consultant for workstations—pushing boundaries, boosting performance, and delivering cutting-edge solutions. At Lenovo, collaboration isn’t just a value—it’s a strategy. Together with customers, they tackle real-world challenges and shape the future of innovation.
Level up your Web builds: Best practices and innovations for Unity Web development
Discover how Josh Loveridge and Stratton Studios have pioneered Unity web development to create games with tens of millions of plays worldwide. This session explores proven strategies for optimizing load times, streamlining workflows, and delivering next-generation visuals in the browser. From mastering Addressables and build profiles to leveraging WebGPU for groundbreaking performance, Josh will share real-world results and deployment strategies across platforms such as Crazy Games to on-premise interactive display units. Whether you’re scaling to millions of players or pushing the limits of web technology, this session offers a deep dive into the future of web gaming.
Making it shine: Advanced visual techniques in Unity
Ready to make your card game pop? In this session, we’ll explore how to create a stunning loot box opening sequence inside Unity. Along the way, we'll learn about custom shaders, anisotropic highlights, parallax depth, VFX, and more. Whether you're building a digital TCG or a flashy UI-driven experience, this talk will show you how to blend technical artistry with gameplay. Demos, tips, and plenty of visual flair included.
Meet Christina Creates Games
Come meet Christina Creates Games for a friendly chat about the big and small helpers that make game development easier. Share your favorite tools, learn about new ones, or just say hi.
Meet Lana Lux
Lana shares the honest side of building games from scratch. If your creative compass points toward the strange, cinematic, or deeply human side of game development, you’ll find good company here. Swing by the booth to talk game dev, storytelling, and the beautiful chaos of doing it all solo. She’ll be around to chat, answer questions, and trade ideas with fellow devs.
Meet Samyam
Come meet Samyam, a YouTuber turned game developer who’s made many tutorials on Unity’s Input System. She now focuses on releasing Steam games and creating fun game development videos.
Meet the Insiders
Chat, share, and network. Connect with creators who bring tutorials, devlogs, and streams to life, and toast the talent that has inspired and shaped our community. Insiders will include Code Monkey, Christina Creates Games, Minion Arts, Lana Lux, Game From Scratch, Game Dev Guide, Binary Impact, Mix And Jam, Samyam, Unity Adventures, TNTC, DanPos, Emily Pitcher and Useless Gamedev.
Meet your Code Monkey
You know him as your Code Monkey from YouTube – come say hello and bring your burning questions. As a veteran with 12 years of Unity experience and 27 years in programming, you're welcome to ask anything or just chat.
Multiplayer at global scale: New assets, and what’s next in Photon Fusion & Quantum
Photon powers multiplayer at planet scale across all genres. In this session, we’ll unveil newly released Unity assets and walk through new features in Fusion 2.1 and Quantum 3.1. From Forecast Physics for state-sync to deterministic Physics Solver, build games faster with more accuracy. This talk is for veterans and beginners who want to build multiplayer games at global scale.