Join this session to learn how to use the Universal Render Pipeline (URP) in Unity 6 to enable higher complexity projects on mobile devices. We’ll dive into the latest URP features and share practical optimization techniques. Additionally, you’ll learn different methods for porting your project from the High Definition Render Pipeline (HDRP) to mobile platforms using URP, while maintaining the complexity and richness of the worlds you have built and ensuring smooth performance.
Going mobile with Fantasy Kingdom thanks to URP
, Co-Founder and CTO, Incineration Productions
- Friday, Sep 2011:00 am - 11:40 am CESTCommunity Stage (Hub, Level -1)