- BreakoutsTools for creating player immersionIntermediateGraphics and rendering10:00 a.m. Friday, Sep 20Friday, Sep 20Calling all technical artists! Attend this dynamic session to see how you can quickly create a gameplay sequence using Unity 6’s updated VFX Graph, Shader Graph, and other artist-friendly tools. You’ll also get a primer on designing materials and visual effects, setting up post-processing, and creating a resolution-independent user interface.
, Senior Technical Product Manager, Unity
, Senior VFX Technical Artist, Unity
- Friday, Sep 2010:45 am - 11:45 am CESTStage 1 (Level -1)
Themes: Tools for creating player immersionTopics: Graphics and rendering - Community sessionAll2:00 p.m. Thursday, Sep 19Thursday, Sep 19Reactional is the easiest, most advanced music system in the world, where you can quickly enable interactive music based on composed generative music along with built-in music personalization for the gamer. Jonas’s talk will look at the impact of a rule-based music engine on game development, generating music based on in-game data, and the power of turning music into a revenue stream with in-game personalization.
, Chief Product Officer, Reactional Music
- Thursday, Sep 192:05 pm - 2:45 pm CESTCommunity Stage (Hub, Level -1)
- General eventsYesYes7:00 p.m. Thursday, Sep 19Thursday, Sep 19Come party with us! Music, food & drinks, good vibes.
- Thursday, Sep 197:00 pm - 11:05 pm CESTPalau de Congressos de Catalunya (Level 0)
- BreakoutsInnovating In industriesAllPixyzUnity Engine for IndustryThursday, Sep 194:00 p.m. Thursday, Sep 19We are witnessing a silent revolution in AI inference as speed is increasing rapidly while costs are dropping, creating a winner-takes-all race. For AI builders, it means better, faster, and cheaper ways to build agentic systems that can refine outputs, use tools, plan, execute, and collaborate with other agents. Join Kary Bheemaiah from Capgemini Invent as he spotlights agents that work hands-free with human operators, automate factory floors, and assist experts in virtual environments.
, Chief Technology & Innovation Officer (CTIO), Capgemini Invent
- Thursday, Sep 194:30 pm - 5:30 pm CESTStage 4 (Level -1)
Themes: Innovating In industriesTopics: Pixyz, Unity Engine for Industry - BreakoutsCloud and content managementIntermediateLiveOpsMonetization, user acquisition, and publishingProgrammingThursday, Sep 193:00 p.m. Thursday, Sep 19Having a strong foundation for your monetization strategy is key. Join this session to learn how to build an in-game economy for your live mobile game. We’ll start by walking you through how to deploy your in-game shop using Unity Gaming Services. Then we’ll discuss more advanced use cases tailored to specific game types.
, Director, Software Engineering, Unity
, Manager, Software Engineering, Unity
- Thursday, Sep 193:00 pm - 4:00 pm CESTStage 5 (Level -1)
Themes: Cloud and content managementTopics: LiveOps, Monetization, user acquisition, and publishing, Programming - BreakoutsInnovating In industriesAllUnity Engine for IndustryThursday, Sep 193:00 p.m. Thursday, Sep 19In this session, BMW will show how they used Unity to enable AR glasses to create a new level of in-car navigation and entertainment. Their innovation enriches the driver’s experience and allows passengers to experience 3D entertainment and games built with Unity. You’ll learn about the challenges of in-car AR, potential future use cases for drivers and passengers, and see the results of the world’s first fully immersive experience with AR glasses in a moving car.
, Senior AI and AR Engineer, BMW Group
- Thursday, Sep 193:00 pm - 4:00 pm CESTStage 4 (Level -1)
Themes: Innovating In industriesTopics: Unity Engine for Industry - BreakoutsBetter tooling and workflowsIntermediatePerformance and optimizationFriday, Sep 2012:00 p.m. Friday, Sep 20The latest version of Unity has many tools and enhancements for ensuring top game performance. Join expert Peter Hall as he demonstrates the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. This key session will also cover memory optimization and capturing and analyzing allocations, assets, and duplicates with the Memory Profiler.
, Senior Manager, Software Engineering, Unity
- Friday, Sep 2012:30 pm - 1:30 pm CESTStage 2 (Level -1)
Themes: Better tooling and workflowsTopics: Performance and optimization - BreakoutsBetter tooling and workflowsTools for creating player immersionAllCollaborationGraphics and renderingSpeedTreeFriday, Sep 2012:00 p.m. Friday, Sep 20Ready to transform your environment with highly realistic or stylized flora? Join this session with SpeedTree artist Mira Pichai, who will take you through the core SpeedTree tools and workflows. Get to know the latest features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.
, Technical Artist, Unity
- Friday, Sep 2012:15 pm - 1:15 pm CESTStage 1 (Level -1)
Themes: Better tooling and workflows, Tools for creating player immersionTopics: Collaboration, Graphics and rendering, SpeedTree - BreakoutsPeak performanceAllDOTSPerformance and optimizationProgrammingThursday, Sep 193:00 p.m. Thursday, Sep 19From ECS fundamentals to Entities 1.3, we give you a bird’s-eye view of the API landscape today through a hands-on live tutorial on Unity’s Entity Component System (ECS). This session will empower you to explore the API and build the confidence to continue your ECS development journey.
, Software Engineer, Unity
, Software Engineer, Unity
- Thursday, Sep 193:15 pm - 4:15 pm CESTStage 3 (Level -1)
Themes: Peak performanceTopics: DOTS, Performance and optimization, Programming - Community sessionAll11:00 a.m. Thursday, Sep 19Thursday, Sep 19In recent years, there have been many changes in the effectiveness of traditional methods for monetizing games. This shift has led to the rise of new, hybrid models. In this session, we offer you valuable insights and share best practices on how to expand your perspectives beyond traditional sales strategies.
, VP of Business Development – SW Europe & MEA, Xsolla
, Chief Executive Officer, Sandsoft
, Producer, Tilting Point
- Thursday, Sep 1911:45 am - 12:15 pm CESTCommunity Stage (Hub, Level -1)
- BreakoutsCloud and content managementAllCollaborationPixyzUnity Engine for IndustryFriday, Sep 2012:00 p.m. Friday, Sep 20This session showcases a collaboration by Unity, Sony Nimway, and Onxr on the integration of workspaces with a Unity experience. The team used connected sensors for room occupancy, desk usage, temperature, and air-quality monitoring, and they developed a standardized IoT interface and authentication system within Unity to work with any IoT provider. Attendees will learn about IoT visual representation, API connections, and upcoming data-streaming automation from Unity Cloud Asset Manager. You will also see a live London building IoT example and learn about Unity’s IoT Sample Project.
, Senior Solutions Consultant, Unity
, Senior Partner Engineer, Unity
, Company Director, Onxr
- Friday, Sep 2012:30 pm - 1:30 pm CESTStage 4 (Level -1)
Themes: Cloud and content managementTopics: Collaboration, Pixyz, Unity Engine for Industry - Community sessionThursday, Sep 194:00 p.m. Thursday, Sep 19Does your game need a marketing boost? Join this session to learn how ESCS can enable real-time connections between a game and any website or app – to amp up your marketing strategy with new players, creators, and businesses. You’ll also learn how ESCS can help you distribute your game, build a community, and monetize all your hard work.
, CEO, escs
- Thursday, Sep 194:25 pm - 5:05 pm CESTCommunity Stage (Hub, Level -1)
- BreakoutsGrowing your successAllMonetization, user acquisition, and publishing12:00 p.m. Thursday, Sep 19Thursday, Sep 19You’ve made a great game – but how do you turn it into a sustainable business? Attend this session to see how you can get started with Unity LevelPlay directly from the Unity Engine and begin earning revenue, then how to reinvest that money effectively to reach new players. We’ll share best practices for setting up your ad monetization strategy, including ad formats, placements, and bidding – covering key questions for building successful UA activities, including without a budget.
, Senior Growth Partner, Unity
- Thursday, Sep 1912:00 pm - 1:00 pm CESTStage 4 (Level -1)
Themes: Growing your successTopics: Monetization, user acquisition, and publishing - BreakoutsPeak performanceBetter tooling and workflowsAllOtherNo-code toolsPerformance and optimizationFriday, Sep 209:00 a.m. Friday, Sep 20Join this session for a detailed look at UI Toolkit internals so you can understand how to ensure your game UI is as performant as possible. Unity expert Nicolas Borromeo will lead the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI.
, Senior Software Development Consultant, Unity
, Senior Technical Product Manager, Unity
- Friday, Sep 209:30 am - 10:30 am CESTStage 4 (Level -1)
Themes: Peak performance, Better tooling and workflowsTopics: Other, No-code tools, Performance and optimization - Community sessionAll11:00 a.m. Friday, Sep 20Friday, Sep 20Join this session to learn how to use the Universal Render Pipeline (URP) in Unity 6 to enable higher complexity projects on mobile devices. We’ll dive into the latest URP features and share practical optimization techniques. Additionally, you’ll learn different methods for porting your project from the High Definition Render Pipeline (HDRP) to mobile platforms using URP, while maintaining the complexity and richness of the worlds you have built and ensuring smooth performance.
, Co-Founder and CTO, Incineration Productions
- Friday, Sep 2011:00 am - 11:40 am CESTCommunity Stage (Hub, Level -1)
- BreakoutsRendering captivating graphicsPeak performanceIntermediateGraphics and rendering1:00 p.m. Thursday, Sep 19Thursday, Sep 19Ready to boost your game’s performance across mobile, desktop, and console? Then don’t miss this session. We’ll show you how Unity 6’s powerful graphics optimization tools can minimize your game’s CPU and GPU rendering overhead while increasing frame rate and extending mobile battery life.
, Senior Technical Product Manager, Unity
, Senior Technical Product Manager, Unity
- Thursday, Sep 191:30 pm - 2:30 pm CESTMain stage (Level 0)
Themes: Rendering captivating graphics, Peak performanceTopics: Graphics and rendering - Education sessionYes10:00 a.m. Thursday, Sep 19Friday, Sep 20Thursday, Sep 192:00 p.m. Friday, Sep 20Join Unity and game industry experts to discuss top tips for sharpening your portfolio and interview skills in order to prepare yourself for a bright future in the games industry.
, Senior Technical Marketing Advocate, Unity
, Senior Community Manager, Unity
, Global Head of Social Impact, Unity
, Founding Partner, Codeo
- Thursday, Sep 1910:30 am - 11:30 am CESTSala De Prensa (Level 1)
- Friday, Sep 202:00 pm - 3:00 pm CESTSala De Prensa (Level 1)
- General eventsYesYes5:00 p.m. Thursday, Sep 19Thursday, Sep 19Enjoy a refreshing drink and tasty snacks with friends and colleagues.
- Thursday, Sep 195:30 pm - 7:00 pm CESTPalau de Congressos de Catalunya (Level -1)
- BreakoutsRendering captivating graphicsIntermediateGraphics and renderingFriday, Sep 2012:00 p.m. Friday, Sep 20Attend this session to find out how Marvel Strike Force moved from their proprietary render engine to Unity’s Universal Render Pipeline (URP), from research to release. Their senior graphics engineer and lead tech artist will show you how they achieved visual parity, or better, and converted existing assets with custom tools.
, Senior Graphics Engineer, Scopely
, Lead Tech Artist, Scopely
- Friday, Sep 2012:30 pm - 1:30 pm CESTMain stage (Level 0)
Themes: Rendering captivating graphicsTopics: Graphics and rendering - BreakoutsAll8:00 p.m. Wednesday, Sep 18Wednesday, Sep 18Be among the first to witness Mindshow’s innovative tech in action. This premiere and panel discussion will provide attendees with practical insights on integrating VR and real-time animation into their projects, driving deeper audience engagement and creative possibilities. Please note that there will be limited seating at the premiere – all seats will be on a first-come, first-served basis.
, CEO, Mindshow
, VP, Content & Product Development, Mindshow
- Wednesday, Sep 188:00 pm - 9:00 pm CESTStage 5 (Level -1)
- BreakoutsBetter tooling and workflowsAllAI11:00 a.m. Friday, Sep 20Friday, Sep 20Unity Muse provides a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor. In this session, we’ll demonstrate how all of these tools and features can be used in synergy to quickly customize and enhance your scene and accelerate your workflows.
, Senior Advocate, Unity
, AI/ML – Senior Technical Product Manager, Unity
- Friday, Sep 2011:00 am - 12:00 pm CESTStage 2 (Level -1)
Themes: Better tooling and workflowsTopics: AI - General eventsYes9:00 a.m. Thursday, Sep 19Thursday, Sep 19Unity 6 is coming, and we can’t wait to show you the latest tech in this year’s Keynote. Dive into the new graphics features with a peek under the hood of 10 Chambers’s Den of Wolves and the latest Unity Originals demo, Time Ghost. We’ll also jump into new tools and workflows for developing multiplayer games, plus you’ll get an early preview of where things are headed next. Hear from speakers including Matthew Bromberg, Larry “Major Nelson” Hryb, Ryan Ellis, Richard Fine, and James Stone.
, VP of Product, Unity
, Director for Games, Strategic Industries, Google Cloud
, CEO, Unity
, Director, Software Engineering, Unity
, VP, Engineering – Muse Platform, Unity
, Senior Technical Product Manager, Unity
, Staff Technical Product Manager, Unity
, Principal Architect, Unity
, Advocate, Unity
, Principal Software Engineer, Unity
, CEO and founder, Highrise Studios
, Senior Director, Unity
, Director, Technical Product Management, Unity
, Director, Community, Unity
, Senior Director, Made with Unity, Unity
, COO, 10 Chambers
- Thursday, Sep 199:00 am - 10:00 am CESTMain stage (Level 0)
- BreakoutsTools for creating player immersionAllAI12:00 p.m. Thursday, Sep 19Thursday, Sep 19Want to learn how generative AI and live services are shaping game development for next-gen game titles? In this session, the Google Cloud for Games product manager will explore use cases and get into the technical aspects of architecting your infrastructure to integrate generative AI within your game titles to elevate player experiences. You’ll get a comprehensive guide on architecting games for scalability and resilience, and leave with valuable tips for future-proofing development and staying ahead in the dynamic gaming landscape.
, Senior Product Manager for GKE, AI Infrastructure, and Google Cloud for Games, Google Cloud
- Thursday, Sep 1912:15 pm - 1:15 pm CESTStage 3 (Level -1)
Themes: Tools for creating player immersionTopics: AI - BreakoutsCloud and content managementAllOtherLiveOpsPerformance and optimizationThursday, Sep 194:00 p.m. Thursday, Sep 19One of the biggest challenges for refreshing your live game is organizing and synchronizing updates. Join this insightful session to learn how to leverage Addressables for creating and managing your game content – then deliver massive updates across all platforms in one go. We’ll also have Scopely show you how this works for their award-winning Stumble Guys.
, Technical Lead, Unity
, Principal Client Engineer, Scopely
- Thursday, Sep 194:45 pm - 5:45 pm CESTStage 1 (Level -1)
Themes: Cloud and content managementTopics: Other, LiveOps, Performance and optimization - BreakoutsPeak performanceIntermediateGraphics and renderingPerformance and optimizationPlatformsProgramming10:00 a.m. Thursday, Sep 19Thursday, Sep 19Explore the making of Prince of Persia: The Lost Crown by Ubisoft. Benoit Vimont and Guillaume Gernez from this major studio will provide valuable insights into the game’s development, the challenges they overcame, and practical optimization strategies they used to achieve up to 4k/120 fps on their target platforms. You’ll leave with techniques and budget-tracking tips you can apply to your own Unity projects.
, Expert 3D Programmer, Ubisoft
, Expert Programmer, Ubisoft
- Thursday, Sep 1910:30 am - 11:30 am CESTStage 5 (Level -1)
Themes: Peak performanceTopics: Graphics and rendering, Performance and optimization, Platforms, Programming - Community sessionAll10:00 a.m. Thursday, Sep 19Thursday, Sep 19Multiplayer games are at the top of all charts, yet most developers still misunderstand the concepts behind achieving smooth and accurate gameplay. In this talk, we will clarify technical aspects and state-of-the-art patterns crucial for mastering online multiplayer game development. We will also explore market trends and dissect case studies, examining how global player connectivity brings numerous benefits alongside significant challenges, while showcasing the latest Photon products.
, Lead Client SDK Developer, Photon Engine
, Head of Growth, Photon Engine
- Thursday, Sep 1910:45 am - 11:25 am CESTCommunity Stage (Hub, Level -1)
- BreakoutsBetter tooling and workflowsAllOtherMonetization, user acquisition, and publishingFriday, Sep 209:00 a.m. Friday, Sep 20Players are increasingly engaging with real-world brands and products in virtual spaces. Learn how Unity and Walmart Global Tech are partnering to democratize this capability – creating incremental revenue channels for developers of any size by closing the gap between players and the physical products and merchandise they need.
, Head of Product and Tech Evangelism, Walmart Global Tech
, Head of Immersive Commerce, Walmart Global Tech
- Friday, Sep 209:15 am - 10:15 am CESTStage 3 (Level -1)
Themes: Better tooling and workflowsTopics: Other, Monetization, user acquisition, and publishing - BreakoutsBetter tooling and workflowsAllOtherThursday, Sep 193:00 p.m. Thursday, Sep 19Join Chad Arr and Jamie Hegarty from Scopely to get the inside scoop on how they used Unity for this highly popular and fun mobile game. They’ll discuss establishing straightforward, reusable design patterns and a game development approach that enables them to focus on their core task – identifying and implementing creative ideas that players will love, while sustaining quality.
, Associate Technical Director, Scopely
, Technical Lead, Scopely
- Thursday, Sep 193:15 pm - 4:15 pm CESTStage 1 (Level -1)
Themes: Better tooling and workflowsTopics: Other - BreakoutsInnovating In industriesUnity Engine for Industry11:00 a.m. Friday, Sep 20Friday, Sep 20In this presentation, we explore how gaming technologies are changing the world of automotive navigation by transforming traditional digital maps into dynamic, interactive experiences. While modern in-car human-machine interfaces (HMI) and user experiences (UX) have evolved significantly, digital maps have largely remained static and functional. Learn how TomTom is leveraging Unity’s advanced real-time 3D rendering techniques, bringing together the worlds of cartography/geospatial with gaming/entertainment to bring a new level of customization, interactivity, and visual appeal to automotive/navigation maps and experiences.
, VP Engineering, TomTom
, Engineer IV – Software, TomTom
, Senior UX Designer, TomTom
- Friday, Sep 2011:00 am - 12:00 pm CESTStage 4 (Level -1)
Themes: Innovating In industriesTopics: Unity Engine for Industry - BreakoutsRendering captivating graphicsAllGraphics and renderingFriday, Sep 209:00 a.m. Friday, Sep 20Adaptive Probe Volumes (APV) provide a new way for you to build global illumination lighting. Attend this session to learn how to achieve high-quality results using the APV features in Unity 6. We’ll share best practices for setting up and previewing your lighting choices, and how to identify and fix common problems like light leaking. Finally, we’ll explore more advanced setups like Scenario Blending and streaming to deliver captivating effects within performance targets.
, Senior Technical Artist, Unity
, Senior Product Designer, Unity
, Senior Technical Artist, Unity
- Friday, Sep 209:15 am - 10:15 am CESTStage 1 (Level -1)
Themes: Rendering captivating graphicsTopics: Graphics and rendering - Community sessionAllThursday, Sep 193:00 p.m. Thursday, Sep 19Learn how Playable Worlds is leveraging Unity Engine on Amazon Web Services (AWS) to embrace simulation for creating online worlds. Raph Koster, CEO and Head of Creative at Playable Worlds, and Daniel Whitehead, Principal Solutions Architect at AWS, actively discuss how advancements in cloud infrastructure help Playable Worlds create new and novel systems at a reasonable cost.
, Principal Solutions Architect, AWS
, CEO, Playable Worlds
- Thursday, Sep 193:15 pm - 3:55 pm CESTCommunity Stage (Hub, Level -1)
- BreakoutsPeak performanceBetter tooling and workflowsAllPerformance and optimizationProgrammingFriday, Sep 202:00 p.m. Friday, Sep 20Unity consultants see it all. That’s why they know how to save you time, money, and headaches. Attend this session to hear proven best practices from Nicolas Borromeo, a highly experienced consultant and author of the Hands On Unity book. He’ll cover some of the most consequential performance issues he sees regularly – and tell you how to avoid or resolve them. You’ll hear about basics like UI and scripting performance as well as advanced areas like memory consumption, Addressables, and URP.
, Senior Software Development Consultant, Unity
- Friday, Sep 202:00 pm - 3:00 pm CESTMain stage (Level 0)
Themes: Peak performance, Better tooling and workflowsTopics: Performance and optimization, Programming - BreakoutsBetter tooling and workflowsAllOtherNo-code toolsProgrammingFriday, Sep 202:00 p.m. Friday, Sep 20Want to quickly see your mobile game concept come to life? Join this step-by-step session to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen controls as virtual gamepads, and how to add sensor-based input bindings for immersive experiences.
, Manager, Software Engineering, Unity
, Technical Product Manager, Unity
- Friday, Sep 202:00 pm - 3:00 pm CESTStage 2 (Level -1)
Themes: Better tooling and workflowsTopics: Other, No-code tools, Programming - BreakoutsBetter tooling and workflowsCloud and content managementCollaborationPerformance and optimizationFriday, Sep 209:00 a.m. Friday, Sep 20Keeping your team and processes in sync is key to efficient gamedev. Join us for an interactive demo focused on how you can leverage Unity Cloud’s Asset Manager and collaboration tools to build a working game prototype based on assets from a typical library, including the Asset Store. You’ll learn how you can easily centralize team content, optimize your workflows, and integrate other creative tools to ensure streamlined game creation.
, Senior Technical Product Manager, Unity
, Senior Product Manager, Unity
, Manager, Software Engineering, Unity
- Friday, Sep 209:30 am - 10:30 am CESTStage 2 (Level -1)
Themes: Better tooling and workflows, Cloud and content managementTopics: Collaboration, Performance and optimization - BreakoutsRendering captivating graphicsTools for creating player immersionIntermediateGraphics and rendering1:00 p.m. Thursday, Sep 19Thursday, Sep 19Discover how SuperGears created Racing Kingdom and redefined the mobile gaming experience using the Universal Render Pipeline (URP). In this session, they’ll show you how they created performant, high-fidelity graphics and unparalleled sound quality to set new standards in the industry. They’ll spotlight their work with Shader Variant Collection, Shader Variant Matching and Stripping, Material Variant Inheritance, custom motion blur, and dynamic lighting techniques.
, Managing Partner, SuperGears
- Thursday, Sep 191:30 pm - 2:30 pm CESTStage 5 (Level -1)
Themes: Rendering captivating graphics, Tools for creating player immersionTopics: Graphics and rendering - Education sessionYesFriday, Sep 209:00 a.m. Friday, Sep 20Thursday, Sep 194:00 p.m. Thursday, Sep 19Join Senior Advocate Thomas Winkley for tips on making faster game prototypes using the Unity Student plan benefits.
, Senior Technical Marketing Advocate, Unity
- Thursday, Sep 194:30 pm - 5:30 pm CESTSala De Prensa (Level 1)
- Friday, Sep 209:00 am - 10:00 am CESTSala De Prensa (Level 1)
- Education sessionYes12:00 p.m. Thursday, Sep 19Friday, Sep 20Thursday, Sep 1912:00 p.m. Friday, Sep 20Meet four dynamic Unity creators and hear inspiring stories about their career paths across the real-time 3D spectrum – leading to designing games, running studios, producing XR experiences, launching self-care apps, marketing Unity assets, and much more. You’ll leave with concrete advice on reaching your own goals and aspirations.
, Senior Community Manager, Unity
, Creative Director, Six Wing Studios
, Chief Communications Officer, SIrenix
- Thursday, Sep 1912:00 pm - 1:00 pm CESTSala De Prensa (Level 1)
- Friday, Sep 2012:30 pm - 1:30 pm CESTSala De Prensa (Level 1)
- General eventsYesYesWednesday, Sep 181:00 p.m. Wednesday, Sep 18Registration open
- Wednesday, Sep 181:00 pm - 9:00 pm CESTPalau de Congressos de Catalunya (Level 0)
- BreakoutsGrowing your successAllMonetization, user acquisition, and publishingFriday, Sep 201:00 p.m. Friday, Sep 20What’s the best way to reward players? In this session, we’ll dive into balancing in-game rewards with monetization strategies that boost engagement and retention in free-to-play mobile games. From designing new reward systems to measuring success and iterating, we’ve got you covered with best practices and data insights from thousands of live games.
, Lead Analyst and Consultant, Unity
- Friday, Sep 201:45 pm - 2:45 pm CESTStage 3 (Level -1)
Themes: Growing your successTopics: Monetization, user acquisition, and publishing - BreakoutsBetter tooling and workflowsTools for creating player immersionAllAIGraphics and renderingThursday, Sep 193:00 p.m. Thursday, Sep 19Executing your 2D game art direction and vision is exciting but labor intensive. Join this session for practical tips on eliminating repetitive tasks and simplifying supporting props thanks to Unity’s new AI-powered 2D workflows. Your guide is Rus Scammell, a 2D expert and technical product manager, who will walk you through these time-saving possibilities.
, Product Manager of 2D, Unity
- Thursday, Sep 193:00 pm - 4:00 pm CESTMain stage (Level 0)
Themes: Better tooling and workflows, Tools for creating player immersionTopics: AI, Graphics and rendering
67 sessions