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67 sessions
  • Breakouts
    Simplifying multiplayer creation
    Intermediate
    DOTS
    Multiplayer
    Programming
    Community
    12:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Accelerating the creation of your competitive multiplayer game
    With the new end-to-end workflow in Unity 6, you can significantly reduce your iteration time when making scalable and competitive multiplayer games. Join this session to get a live walkthrough of the Multiplayer Center to curate packages based on what type of game you’re making and Playmode to validate gameplay in-Editor. Using the Megacity Metro sample, which implements Netcode for Entities and ECS for Unity, we’ll also show you how easy it is to integrate Multiplay game server hosting.

    , Technical Product Manager, Unity

    , Senior Advocate, Unity

    • Thursday, Sep 1912:00 pm - 1:00 pm CEST
      Stage 2 (Level -1)
    Themes: Simplifying multiplayer creation
    Topics: DOTS, Multiplayer, Programming, Community
  • Breakouts
    Tools for creating player immersion
    Intermediate
    Graphics and rendering
    10:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Achieve your vision faster with technical artist tools in Unity 6
    Calling all technical artists! Attend this dynamic session to see how you can quickly create a gameplay sequence using Unity 6’s updated VFX Graph, Shader Graph, and other artist-friendly tools. You’ll also get a primer on designing materials and visual effects, setting up post-processing, and creating a resolution-independent user interface.

    , Senior Technical Product Manager, Unity

    , Senior VFX Technical Artist, Unity

    • Friday, Sep 2010:45 am - 11:45 am CEST
      Stage 1 (Level -1)
    Themes: Tools for creating player immersion
    Topics: Graphics and rendering
  • Community session
    All
    2:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Adding interactive music to your game in 10 minutes
    Reactional is the easiest, most advanced music system in the world, where you can quickly enable interactive music based on composed generative music along with built-in music personalization for the gamer. Jonas’s talk will look at the impact of a rule-based music engine on game development, generating music based on in-game data, and the power of turning music into a revenue stream with in-game personalization.

    , Chief Product Officer, Reactional Music

    • Thursday, Sep 192:05 pm - 2:45 pm CEST
      Community Stage (Hub, Level -1)
  • General events
    Yes
    Yes
    7:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    After-Party
    Come party with us! Music, food & drinks, good vibes.
    • Thursday, Sep 197:00 pm - 11:05 pm CEST
      Palau de Congressos de Catalunya (Level 0)
  • Breakouts
    Innovating In industries
    All
    Pixyz
    Unity Engine for Industry
    Thursday, Sep 19
    4:00 p.m. Thursday, Sep 19
    Autonomous factory agents: The future of intelligent industry
    We are witnessing a silent revolution in AI inference as speed is increasing rapidly while costs are dropping, creating a winner-takes-all race. For AI builders, it means better, faster, and cheaper ways to build agentic systems that can refine outputs, use tools, plan, execute, and collaborate with other agents. Join Kary Bheemaiah from Capgemini Invent as he spotlights agents that work hands-free with human operators, automate factory floors, and assist experts in virtual environments.

    , Chief Technology & Innovation Officer (CTIO), Capgemini Invent

    • Thursday, Sep 194:30 pm - 5:30 pm CEST
      Stage 4 (Level -1)
    Themes: Innovating In industries
    Topics: Pixyz, Unity Engine for Industry
  • Breakouts
    Cloud and content management
    Intermediate
    LiveOps
    Monetization, user acquisition, and publishing
    Programming
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    Best practices for building an in-game economy with LiveOps
    Having a strong foundation for your monetization strategy is key. Join this session to learn how to build an in-game economy for your live mobile game. We’ll start by walking you through how to deploy your in-game shop using Unity Gaming Services. Then we’ll discuss more advanced use cases tailored to specific game types.

    , Director, Software Engineering, Unity

    , Manager, Software Engineering, Unity

    • Thursday, Sep 193:00 pm - 4:00 pm CEST
      Stage 5 (Level -1)
    Themes: Cloud and content management
    Topics: LiveOps, Monetization, user acquisition, and publishing, Programming
  • Breakouts
    Expanding multiplatform reach
    Intermediate
    Platforms
    11:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Best practices for reducing ANRs on Android
    In this talk, you’ll learn how Application Not Responding (ANRs) occur and their impact. We’ll show you how to identify and eliminate risky areas in your Unity code that may cause them. Plus, we’ll give you a walkthrough of new Unity 6 features that can boost stability, and best practices for monitoring the technical performance of your live game.

    , Senior Software Developer, Unity

    , Senior Partner Engineer, Unity

    , Manager, Software Engineering, Unity

    • Friday, Sep 2011:00 am - 12:00 pm CEST
      Stage 5 (Level -1)
    Themes: Expanding multiplatform reach
    Topics: Platforms
  • Breakouts
    Expanding multiplatform reach
    All
    Platforms
    12:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Better in a browser: Big advances for gaming with Unity Web
    Recent advances in web technology are a boon for anyone developing browser-based games. Join this expert-led session to learn best practices for setting up web games in Unity 6 – including time-saving and optimization tips – and how to reach browser audiences without being blocked by hardware requirements or mobile marketplaces. Plus, Josh Loveridge from Stratton Studio will give you a sneak peek at the future of web graphics with their latest WebGPU project.

    , Staff Technical Product Manager, Unity

    , Managing Director, Stratton Studios

    , Staff Graphics Engineer, Unity

    • Thursday, Sep 1912:00 pm - 1:00 pm CEST
      Stage 5 (Level -1)
    Themes: Expanding multiplatform reach
    Topics: Platforms
  • Breakouts
    Innovating In industries
    All
    Unity Engine for Industry
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    BMW: Fueling AR innovation with an immersive in-car experience
    In this session, BMW will show how they used Unity to enable AR glasses to create a new level of in-car navigation and entertainment. Their innovation enriches the driver’s experience and allows passengers to experience 3D entertainment and games built with Unity. You’ll learn about the challenges of in-car AR, potential future use cases for drivers and passengers, and see the results of the world’s first fully immersive experience with AR glasses in a moving car.

    , Senior AI and AR Engineer, BMW Group

    • Thursday, Sep 193:00 pm - 4:00 pm CEST
      Stage 4 (Level -1)
    Themes: Innovating In industries
    Topics: Unity Engine for Industry
  • Breakouts
    Better tooling and workflows
    Intermediate
    Performance and optimization
    Friday, Sep 20
    12:00 p.m. Friday, Sep 20
    Boosting your game performance with Unity 6 Profiling tools
    The latest version of Unity has many tools and enhancements for ensuring top game performance. Join expert Peter Hall as he demonstrates the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. This key session will also cover memory optimization and capturing and analyzing allocations, assets, and duplicates with the Memory Profiler.

    , Senior Manager, Software Engineering, Unity

    • Friday, Sep 2012:30 pm - 1:30 pm CEST
      Stage 2 (Level -1)
    Themes: Better tooling and workflows
    Topics: Performance and optimization
  • Breakouts
    Better tooling and workflows
    Tools for creating player immersion
    All
    Collaboration
    Graphics and rendering
    SpeedTree
    Friday, Sep 20
    12:00 p.m. Friday, Sep 20
    Bringing your environments to life with SpeedTree 10
    Ready to transform your environment with highly realistic or stylized flora? Join this session with SpeedTree artist Mira Pichai, who will take you through the core SpeedTree tools and workflows. Get to know the latest features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.

    , Technical Artist, Unity

    • Friday, Sep 2012:15 pm - 1:15 pm CEST
      Stage 1 (Level -1)
    Themes: Better tooling and workflows, Tools for creating player immersion
    Topics: Collaboration, Graphics and rendering, SpeedTree
  • Breakouts
    Peak performance
    All
    DOTS
    Performance and optimization
    Programming
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    Connecting the DOTS: Let’s make a game with Entities
    From ECS fundamentals to Entities 1.3, we give you a bird’s-eye view of the API landscape today through a hands-on live tutorial on Unity’s Entity Component System (ECS). This session will empower you to explore the API and build the confidence to continue your ECS development journey.

    , Software Engineer, Unity

    , Software Engineer, Unity

    • Thursday, Sep 193:15 pm - 4:15 pm CEST
      Stage 3 (Level -1)
    Themes: Peak performance
    Topics: DOTS, Performance and optimization, Programming
  • Community session
    All
    11:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    D2C in gaming: More engagement and revenue for your games
    In recent years, there have been many changes in the effectiveness of traditional methods for monetizing games. This shift has led to the rise of new, hybrid models. In this session, we offer you valuable insights and share best practices on how to expand your perspectives beyond traditional sales strategies.

    , VP of Business Development – SW Europe & MEA, Xsolla

    , Chief Executive Officer, Sandsoft

    , Producer, Tilting Point

    • Thursday, Sep 1911:45 am - 12:15 pm CEST
      Community Stage (Hub, Level -1)
  • Breakouts
    Expanding multiplatform reach
    Peak performance
    All
    Collaboration
    DOTS
    Graphics and rendering
    Performance and optimization
    Platforms
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    Deep Impact: Optimizing Outer Wilds for a new platform
    Taking a top game to a new platform – and a new audience – requires much planning and technical expertise. Attend this session to hear how Unity Professional Services helped bring the award-winning Outer Wilds (Best Game at the 2020 BAFTA Games Awards, among others) to a brand-new platform. Unity’s Gustavo Castro and Razvan Luta will share the major project challenges and how we helped deliver game optimizations without compromising on player experience.

    , Senior Software Engineer, Unity

    , Technical Art Manager, Unity

    • Friday, Sep 209:30 am - 10:30 am CEST
      Stage 5 (Level -1)
    Themes: Expanding multiplatform reach, Peak performance
    Topics: Collaboration, DOTS, Graphics and rendering, Performance and optimization, Platforms
  • Breakouts
    Cloud and content management
    All
    Collaboration
    Pixyz
    Unity Engine for Industry
    Friday, Sep 20
    12:00 p.m. Friday, Sep 20
    Demystifying IoT for operational digital twins
    This session showcases a collaboration by Unity, Sony Nimway, and Onxr on the integration of workspaces with a Unity experience. The team used connected sensors for room occupancy, desk usage, temperature, and air-quality monitoring, and they developed a standardized IoT interface and authentication system within Unity to work with any IoT provider. Attendees will learn about IoT visual representation, API connections, and upcoming data-streaming automation from Unity Cloud Asset Manager. You will also see a live London building IoT example and learn about Unity’s IoT Sample Project.

    , Senior Solutions Consultant, Unity

    , Senior Partner Engineer, Unity

    , Company Director, Onxr

    • Friday, Sep 2012:30 pm - 1:30 pm CEST
      Stage 4 (Level -1)
    Themes: Cloud and content management
    Topics: Collaboration, Pixyz, Unity Engine for Industry
  • Breakouts
    Simplifying multiplayer creation
    Intermediate
    Multiplayer
    1:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Distributed Authority for client-hosted multiplayer games
    Unity 6 is introducing Distributed Authority as a new capability for networked multiplayer games. Join us to see the advantages of this cost-effective solution as well as the tradeoffs compared to dedicated game servers. We’ll present the latest version of Netcode for GameObjects and how to make use of the Distributed Authority service. This is a must-attend session if you’ve ever pushed the limits of scale, long-running sessions, client authoritative movement or host migration with Netcode for GameObjects.

    , Senior Software Developer, Unity

    , Senior Technical Product Manager, Unity

    • Thursday, Sep 191:30 pm - 2:30 pm CEST
      Stage 2 (Level -1)
    Themes: Simplifying multiplayer creation
    Topics: Multiplayer
  • Community session
    Thursday, Sep 19
    4:00 p.m. Thursday, Sep 19
    ESCS: Real-time connections for your game
    Does your game need a marketing boost? Join this session to learn how ESCS can enable real-time connections between a game and any website or app – to amp up your marketing strategy with new players, creators, and businesses. You’ll also learn how ESCS can help you distribute your game, build a community, and monetize all your hard work.

    , CEO, escs

    • Thursday, Sep 194:25 pm - 5:05 pm CEST
      Community Stage (Hub, Level -1)
  • Breakouts
    Expanding multiplatform reach
    All
    Platforms
    Friday, Sep 20
    12:00 p.m. Friday, Sep 20
    Everything you need to know about Build Profiles in Unity 6
    Unity 6 arrives with new features for configuring builds. Join this session to learn the key Build Profiles workflows for creating and sharing profiles with your team, improving iteration time, and unlocking new build possibilities that previously required custom scripting.

    , Staff Technical Product Manager, Unity

    • Friday, Sep 2012:30 pm - 1:30 pm CEST
      Stage 5 (Level -1)
    Themes: Expanding multiplatform reach
    Topics: Platforms
  • Breakouts
    Growing your success
    All
    Monetization, user acquisition, and publishing
    12:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    From zero to hero: Earning and spending your first game dollar
    You’ve made a great game – but how do you turn it into a sustainable business? Attend this session to see how you can get started with Unity LevelPlay directly from the Unity Engine and begin earning revenue, then how to reinvest that money effectively to reach new players. We’ll share best practices for setting up your ad monetization strategy, including ad formats, placements, and bidding – covering key questions for building successful UA activities, including without a budget.

    , Senior Growth Partner, Unity

    • Thursday, Sep 1912:00 pm - 1:00 pm CEST
      Stage 4 (Level -1)
    Themes: Growing your success
    Topics: Monetization, user acquisition, and publishing
  • Breakouts
    Peak performance
    Better tooling and workflows
    All
    Other
    No-code tools
    Performance and optimization
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    Getting the best performance with UI Toolkit
    Join this session for a detailed look at UI Toolkit internals so you can understand how to ensure your game UI is as performant as possible. Unity expert Nicolas Borromeo will lead the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI.

    , Senior Software Development Consultant, Unity

    , Senior Technical Product Manager, Unity

    • Friday, Sep 209:30 am - 10:30 am CEST
      Stage 4 (Level -1)
    Themes: Peak performance, Better tooling and workflows
    Topics: Other, No-code tools, Performance and optimization
  • Community session
    All
    11:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Going mobile with Fantasy Kingdom thanks to URP
    Join this session to learn how to use the Universal Render Pipeline (URP) in Unity 6 to enable higher complexity projects on mobile devices. We’ll dive into the latest URP features and share practical optimization techniques. Additionally, you’ll learn different methods for porting your project from the High Definition Render Pipeline (HDRP) to mobile platforms using URP, while maintaining the complexity and richness of the worlds you have built and ensuring smooth performance.

    , Co-Founder and CTO, Incineration Productions

    • Friday, Sep 2011:00 am - 11:40 am CEST
      Community Stage (Hub, Level -1)
  • Breakouts
    Simplifying multiplayer creation
    All
    Multiplayer
    10:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    Going multiplayer: How to help your studio and game thrive
    Making multiplayer games is challenging. Mistakes can lead to wasted time, money, and decreased team morale. In this session, we’ll explore the most common and significant mistakes and how to avoid them to improve your chances of success in the world of multiplayer games.

    , Senior Software Engineer, Unity

    • Thursday, Sep 1910:30 am - 11:30 am CEST
      Stage 2 (Level -1)
    Themes: Simplifying multiplayer creation
    Topics: Multiplayer
  • Breakouts
    Rendering captivating graphics
    Peak performance
    Intermediate
    Graphics and rendering
    1:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Graphics rendering: Getting the best performance with Unity 6
    Ready to boost your game’s performance across mobile, desktop, and console? Then don’t miss this session. We’ll show you how Unity 6’s powerful graphics optimization tools can minimize your game’s CPU and GPU rendering overhead while increasing frame rate and extending mobile battery life.

    , Senior Technical Product Manager, Unity

    , Senior Technical Product Manager, Unity

    • Thursday, Sep 191:30 pm - 2:30 pm CEST
      Main stage (Level 0)
    Themes: Rendering captivating graphics, Peak performance
    Topics: Graphics and rendering
  • Education session
    Yes
    10:00 a.m. Thursday, Sep 19
    Friday, Sep 20
    Thursday, Sep 19
    2:00 p.m. Friday, Sep 20
    Growing in the industry: Setting yourself up for success
    Join Unity and game industry experts to discuss top tips for sharpening your portfolio and interview skills in order to prepare yourself for a bright future in the games industry.

    , Senior Technical Marketing Advocate, Unity

    , Senior Community Manager, Unity

    , Global Head of Social Impact, Unity

    , Founding Partner, Codeo

    • Thursday, Sep 1910:30 am - 11:30 am CEST
      Sala De Prensa (Level 1)
    • Friday, Sep 202:00 pm - 3:00 pm CEST
      Sala De Prensa (Level 1)
  • General events
    Yes
    Yes
    5:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Happy Hour
    Enjoy a refreshing drink and tasty snacks with friends and colleagues.
    • Thursday, Sep 195:30 pm - 7:00 pm CEST
      Palau de Congressos de Catalunya (Level -1)
  • Breakouts
    Rendering captivating graphics
    Intermediate
    Graphics and rendering
    Friday, Sep 20
    12:00 p.m. Friday, Sep 20
    How Marvel Strike Force transitioned to URP
    Attend this session to find out how Marvel Strike Force moved from their proprietary render engine to Unity’s Universal Render Pipeline (URP), from research to release. Their senior graphics engineer and lead tech artist will show you how they achieved visual parity, or better, and converted existing assets with custom tools.

    , Senior Graphics Engineer, Scopely

    , Lead Tech Artist, Scopely

    • Friday, Sep 2012:30 pm - 1:30 pm CEST
      Main stage (Level 0)
    Themes: Rendering captivating graphics
    Topics: Graphics and rendering
  • Breakouts
    All
    8:00 p.m. Wednesday, Sep 18
    Wednesday, Sep 18
    How the World Went Apeshit – Sneak peek and panel discussion
    Be among the first to witness Mindshow’s innovative tech in action. This premiere and panel discussion will provide attendees with practical insights on integrating VR and real-time animation into their projects, driving deeper audience engagement and creative possibilities. Please note that there will be limited seating at the premiere – all seats will be on a first-come, first-served basis.

    , CEO, Mindshow

    , VP, Content & Product Development, Mindshow

    • Wednesday, Sep 188:00 pm - 9:00 pm CEST
      Stage 5 (Level -1)
  • Breakouts
    Expanding multiplatform reach
    Intermediate
    Platforms
    12:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Immersive experiences: Building cross-platform mixed reality
    2024 has been an incredible year for XR, featuring new devices and spatial capabilities. Learn about Unity’s latest cross-platform development tools in Unity 6 that empower you to innovate and build immersive experiences across leading XR platforms.

    , Staff Software Engineer, Unity

    , Senior Software Engineer, Unity

    • Thursday, Sep 1912:15 pm - 1:15 pm CEST
      Stage 1 (Level -1)
    Themes: Expanding multiplatform reach
    Topics: Platforms
  • Breakouts
    Better tooling and workflows
    All
    AI
    11:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Improving your in-Editor workflows with Unity Muse
    Unity Muse provides a breadth of generative AI capabilities to build, animate, and troubleshoot errors with ease, all directly within the Unity Editor. In this session, we’ll demonstrate how all of these tools and features can be used in synergy to quickly customize and enhance your scene and accelerate your workflows.

    , Senior Advocate, Unity

    , AI/ML – Senior Technical Product Manager, Unity

    • Friday, Sep 2011:00 am - 12:00 pm CEST
      Stage 2 (Level -1)
    Themes: Better tooling and workflows
    Topics: AI
  • General events
    Yes
    9:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    Keynote
    Unity 6 is coming, and we can’t wait to show you the latest tech in this year’s Keynote. Dive into the new graphics features with a peek under the hood of 10 Chambers’s Den of Wolves and the latest Unity Originals demo, Time Ghost. We’ll also jump into new tools and workflows for developing multiplayer games, plus you’ll get an early preview of where things are headed next. Hear from speakers including Matthew Bromberg, Larry “Major Nelson” Hryb, Ryan Ellis, Richard Fine, and James Stone.

    , VP of Product, Unity

    , Director for Games, Strategic Industries, Google Cloud

    , CEO, Unity

    , Director, Software Engineering, Unity

    , VP, Engineering – Muse Platform, Unity

    , Senior Technical Product Manager, Unity

    , Staff Technical Product Manager, Unity

    , Principal Architect, Unity

    , Advocate, Unity

    , Principal Software Engineer, Unity

    , CEO and founder, Highrise Studios

    , Senior Director, Unity

    , Director, Technical Product Management, Unity

    , Director, Community, Unity

    , Senior Director, Made with Unity, Unity

    , COO, 10 Chambers

    • Thursday, Sep 199:00 am - 10:00 am CEST
      Main stage (Level 0)
  • Breakouts
    Tools for creating player immersion
    All
    AI
    12:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Living games: Bringing generative AI to games on the cloud (Presented by Google Cloud)
    Want to learn how generative AI and live services are shaping game development for next-gen game titles? In this session, the Google Cloud for Games product manager will explore use cases and get into the technical aspects of architecting your infrastructure to integrate generative AI within your game titles to elevate player experiences. You’ll get a comprehensive guide on architecting games for scalability and resilience, and leave with valuable tips for future-proofing development and staying ahead in the dynamic gaming landscape.

    , Senior Product Manager for GKE, AI Infrastructure, and Google Cloud for Games, Google Cloud

    • Thursday, Sep 1912:15 pm - 1:15 pm CEST
      Stage 3 (Level -1)
    Themes: Tools for creating player immersion
    Topics: AI
  • Breakouts
    Cloud and content management
    All
    Other
    LiveOps
    Performance and optimization
    Thursday, Sep 19
    4:00 p.m. Thursday, Sep 19
    Making live updates across platforms with Addressables
    One of the biggest challenges for refreshing your live game is organizing and synchronizing updates. Join this insightful session to learn how to leverage Addressables for creating and managing your game content – then deliver massive updates across all platforms in one go. We’ll also have Scopely show you how this works for their award-winning Stumble Guys.

    , Technical Lead, Unity

    , Principal Client Engineer, Scopely

    • Thursday, Sep 194:45 pm - 5:45 pm CEST
      Stage 1 (Level -1)
    Themes: Cloud and content management
    Topics: Other, LiveOps, Performance and optimization
  • Breakouts
    Peak performance
    Intermediate
    Graphics and rendering
    Performance and optimization
    Platforms
    Programming
    10:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    Making Ubisoft’s Prince of Persia: The Lost Crown with Unity
    Explore the making of Prince of Persia: The Lost Crown by Ubisoft. Benoit Vimont and Guillaume Gernez from this major studio will provide valuable insights into the game’s development, the challenges they overcame, and practical optimization strategies they used to achieve up to 4k/120 fps on their target platforms. You’ll leave with techniques and budget-tracking tips you can apply to your own Unity projects.

    , Expert 3D Programmer, Ubisoft

    , Expert Programmer, Ubisoft

    • Thursday, Sep 1910:30 am - 11:30 am CEST
      Stage 5 (Level -1)
    Themes: Peak performance
    Topics: Graphics and rendering, Performance and optimization, Platforms, Programming
  • Breakouts
    Simplifying multiplayer creation
    Other
    10:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Mapping your tech vision with org design to benefit players
    Join Playable Worlds’ VP of Engineering Aron Sogor for an illuminating talk on applying organizational development practices, talent strategy, and technology vision to take your studio to the next level. Aron will show how you can build a functional and profitable studio using Unity, based on Jay Galbraith’s Star Model of organization design (Strategy, Structure, Processes, Rewards, and People). This is a must-attend session if you’re serious about building studio culture in service of player experience.

    , VP of Engineering, Playable Worlds

    • Friday, Sep 2010:45 am - 11:45 am CEST
      Stage 3 (Level -1)
    Themes: Simplifying multiplayer creation
    Topics: Other
  • Community session
    All
    10:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    Mastering multiplayer – made simple
    Multiplayer games are at the top of all charts, yet most developers still misunderstand the concepts behind achieving smooth and accurate gameplay. In this talk, we will clarify technical aspects and state-of-the-art patterns crucial for mastering online multiplayer game development. We will also explore market trends and dissect case studies, examining how global player connectivity brings numerous benefits alongside significant challenges, while showcasing the latest Photon products.

    , Lead Client SDK Developer, Photon Engine

    , Head of Growth, Photon Engine

    • Thursday, Sep 1910:45 am - 11:25 am CEST
      Community Stage (Hub, Level -1)
  • Breakouts
    Better tooling and workflows
    All
    Other
    Monetization, user acquisition, and publishing
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    Monetizing with physical retail in virtual spaces – Walmart & Unity (Presented by Walmart)
    Players are increasingly engaging with real-world brands and products in virtual spaces. Learn how Unity and Walmart Global Tech are partnering to democratize this capability – creating incremental revenue channels for developers of any size by closing the gap between players and the physical products and merchandise they need.

    , Head of Product and Tech Evangelism, Walmart Global Tech

    , Head of Immersive Commerce, Walmart Global Tech

    • Friday, Sep 209:15 am - 10:15 am CEST
      Stage 3 (Level -1)
    Themes: Better tooling and workflows
    Topics: Other, Monetization, user acquisition, and publishing
  • Breakouts
    Better tooling and workflows
    All
    Other
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    Monopoly Go!: Crafting enjoyment for players
    Join Chad Arr and Jamie Hegarty from Scopely to get the inside scoop on how they used Unity for this highly popular and fun mobile game. They’ll discuss establishing straightforward, reusable design patterns and a game development approach that enables them to focus on their core task – identifying and implementing creative ideas that players will love, while sustaining quality.

    , Associate Technical Director, Scopely

    , Technical Lead, Scopely

    • Thursday, Sep 193:15 pm - 4:15 pm CEST
      Stage 1 (Level -1)
    Themes: Better tooling and workflows
    Topics: Other
  • Breakouts
    Innovating In industries
    Unity Engine for Industry
    11:00 a.m. Friday, Sep 20
    Friday, Sep 20
    Navigating the future: Using gaming techniques for automotive maps
    In this presentation, we explore how gaming technologies are changing the world of automotive navigation by transforming traditional digital maps into dynamic, interactive experiences. While modern in-car human-machine interfaces (HMI) and user experiences (UX) have evolved significantly, digital maps have largely remained static and functional. Learn how TomTom is leveraging Unity’s advanced real-time 3D rendering techniques, bringing together the worlds of cartography/geospatial with gaming/entertainment to bring a new level of customization, interactivity, and visual appeal to automotive/navigation maps and experiences.

    , VP Engineering, TomTom

    , Engineer IV – Software, TomTom

    , Senior UX Designer, TomTom

    • Friday, Sep 2011:00 am - 12:00 pm CEST
      Stage 4 (Level -1)
    Themes: Innovating In industries
    Topics: Unity Engine for Industry
  • Breakouts
    Rendering captivating graphics
    All
    Graphics and rendering
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    New lighting features and workflows in Unity 6
    Adaptive Probe Volumes (APV) provide a new way for you to build global illumination lighting. Attend this session to learn how to achieve high-quality results using the APV features in Unity 6. We’ll share best practices for setting up and previewing your lighting choices, and how to identify and fix common problems like light leaking. Finally, we’ll explore more advanced setups like Scenario Blending and streaming to deliver captivating effects within performance targets.

    , Senior Technical Artist, Unity

    , Senior Product Designer, Unity

    , Senior Technical Artist, Unity

    • Friday, Sep 209:15 am - 10:15 am CEST
      Stage 1 (Level -1)
    Themes: Rendering captivating graphics
    Topics: Graphics and rendering
  • Community session
    All
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    Peek inside: How Playable Worlds innovates with Unity Engine on AWS
    Learn how Playable Worlds is leveraging Unity Engine on Amazon Web Services (AWS) to embrace simulation for creating online worlds. Raph Koster, CEO and Head of Creative at Playable Worlds, and Daniel Whitehead, Principal Solutions Architect at AWS, actively discuss how advancements in cloud infrastructure help Playable Worlds create new and novel systems at a reasonable cost.

    , Principal Solutions Architect, AWS

    , CEO, Playable Worlds

    • Thursday, Sep 193:15 pm - 3:55 pm CEST
      Community Stage (Hub, Level -1)
  • Breakouts
    Peak performance
    Better tooling and workflows
    All
    Performance and optimization
    Programming
    Friday, Sep 20
    2:00 p.m. Friday, Sep 20
    Performance tips & tricks from a Unity consultant
    Unity consultants see it all. That’s why they know how to save you time, money, and headaches. Attend this session to hear proven best practices from Nicolas Borromeo, a highly experienced consultant and author of the Hands On Unity book. He’ll cover some of the most consequential performance issues he sees regularly – and tell you how to avoid or resolve them. You’ll hear about basics like UI and scripting performance as well as advanced areas like memory consumption, Addressables, and URP.

    , Senior Software Development Consultant, Unity

    • Friday, Sep 202:00 pm - 3:00 pm CEST
      Main stage (Level 0)
    Themes: Peak performance, Better tooling and workflows
    Topics: Performance and optimization, Programming
  • Breakouts
    Simplifying multiplayer creation
    All
    Community
    Thursday, Sep 19
    4:00 p.m. Thursday, Sep 19
    Plug and play: Easy AI-powered safe comms for multiplayer games
    Dive into the future of multiplayer gaming where communication is not just seamless but safe by design. In this session, we’ll discuss the impact of toxicity on player experience and brand integrity, and discover how Vivox uses AI to create safe in-game interactions with Safe Voice and Safe Text. You’ll also see live demonstrations and hear success stories from customers utilizing Unity’s End-to-End Communication and Safety services to build healthy, scalable gaming communities.

    , Product Manager, Unity

    , Staff Software Engineer, Unity

    , Community Manager, Triangle Factory

    • Thursday, Sep 194:30 pm - 5:30 pm CEST
      Stage 2 (Level -1)
    Themes: Simplifying multiplayer creation
    Topics: Community
  • Breakouts
    Better tooling and workflows
    All
    Other
    No-code tools
    Programming
    Friday, Sep 20
    2:00 p.m. Friday, Sep 20
    Prototype mobile games faster with the Input System in Unity 6
    Want to quickly see your mobile game concept come to life? Join this step-by-step session to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen controls as virtual gamepads, and how to add sensor-based input bindings for immersive experiences.

    , Manager, Software Engineering, Unity

    , Technical Product Manager, Unity

    • Friday, Sep 202:00 pm - 3:00 pm CEST
      Stage 2 (Level -1)
    Themes: Better tooling and workflows
    Topics: Other, No-code tools, Programming
  • Breakouts
    Better tooling and workflows
    Cloud and content management
    Collaboration
    Performance and optimization
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    Prototyping a game fast with Unity Cloud collaboration tools
    Keeping your team and processes in sync is key to efficient gamedev. Join us for an interactive demo focused on how you can leverage Unity Cloud’s Asset Manager and collaboration tools to build a working game prototype based on assets from a typical library, including the Asset Store. You’ll learn how you can easily centralize team content, optimize your workflows, and integrate other creative tools to ensure streamlined game creation.

    , Senior Technical Product Manager, Unity

    , Senior Product Manager, Unity

    , Manager, Software Engineering, Unity

    • Friday, Sep 209:30 am - 10:30 am CEST
      Stage 2 (Level -1)
    Themes: Better tooling and workflows, Cloud and content management
    Topics: Collaboration, Performance and optimization
  • Breakouts
    Rendering captivating graphics
    Tools for creating player immersion
    Intermediate
    Graphics and rendering
    1:00 p.m. Thursday, Sep 19
    Thursday, Sep 19
    Racing Kingdom: Creating high-fidelity mobile games with URP
    Discover how SuperGears created Racing Kingdom and redefined the mobile gaming experience using the Universal Render Pipeline (URP). In this session, they’ll show you how they created performant, high-fidelity graphics and unparalleled sound quality to set new standards in the industry. They’ll spotlight their work with Shader Variant Collection, Shader Variant Matching and Stripping, Material Variant Inheritance, custom motion blur, and dynamic lighting techniques.

    , Managing Partner, SuperGears

    • Thursday, Sep 191:30 pm - 2:30 pm CEST
      Stage 5 (Level -1)
    Themes: Rendering captivating graphics, Tools for creating player immersion
    Topics: Graphics and rendering
  • Education session
    Yes
    Friday, Sep 20
    9:00 a.m. Friday, Sep 20
    Thursday, Sep 19
    4:00 p.m. Thursday, Sep 19
    Rapid prototyping with Unity Student plan assets
    Join Senior Advocate Thomas Winkley for tips on making faster game prototypes using the Unity Student plan benefits.

    , Senior Technical Marketing Advocate, Unity

    • Thursday, Sep 194:30 pm - 5:30 pm CEST
      Sala De Prensa (Level 1)
    • Friday, Sep 209:00 am - 10:00 am CEST
      Sala De Prensa (Level 1)
  • Education session
    Yes
    12:00 p.m. Thursday, Sep 19
    Friday, Sep 20
    Thursday, Sep 19
    12:00 p.m. Friday, Sep 20
    Real-time careers: Meet four accomplished creators
    Meet four dynamic Unity creators and hear inspiring stories about their career paths across the real-time 3D spectrum – leading to designing games, running studios, producing XR experiences, launching self-care apps, marketing Unity assets, and much more. You’ll leave with concrete advice on reaching your own goals and aspirations.

    , Senior Community Manager, Unity

    , Creative Director, Six Wing Studios

    , Chief Communications Officer, SIrenix

    • Thursday, Sep 1912:00 pm - 1:00 pm CEST
      Sala De Prensa (Level 1)
    • Friday, Sep 2012:30 pm - 1:30 pm CEST
      Sala De Prensa (Level 1)
  • General events
    Yes
    Yes
    Wednesday, Sep 18
    1:00 p.m. Wednesday, Sep 18
    Registration open
    Registration open
    • Wednesday, Sep 181:00 pm - 9:00 pm CEST
      Palau de Congressos de Catalunya (Level 0)
  • Breakouts
    Growing your success
    All
    Monetization, user acquisition, and publishing
    Friday, Sep 20
    1:00 p.m. Friday, Sep 20
    Rewarding play: A roadmap for in-game success
    What’s the best way to reward players? In this session, we’ll dive into balancing in-game rewards with monetization strategies that boost engagement and retention in free-to-play mobile games. From designing new reward systems to measuring success and iterating, we’ve got you covered with best practices and data insights from thousands of live games.

    , Lead Analyst and Consultant, Unity

    • Friday, Sep 201:45 pm - 2:45 pm CEST
      Stage 3 (Level -1)
    Themes: Growing your success
    Topics: Monetization, user acquisition, and publishing
  • Breakouts
    Better tooling and workflows
    Tools for creating player immersion
    All
    AI
    Graphics and rendering
    Thursday, Sep 19
    3:00 p.m. Thursday, Sep 19
    Say hello to new 2D workflows and AI enhancements
    Executing your 2D game art direction and vision is exciting but labor intensive. Join this session for practical tips on eliminating repetitive tasks and simplifying supporting props thanks to Unity’s new AI-powered 2D workflows. Your guide is Rus Scammell, a 2D expert and technical product manager, who will walk you through these time-saving possibilities.

    , Product Manager of 2D, Unity

    • Thursday, Sep 193:00 pm - 4:00 pm CEST
      Main stage (Level 0)
    Themes: Better tooling and workflows, Tools for creating player immersion
    Topics: AI, Graphics and rendering

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