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Mapping your tech vision with org design to benefit players
Join Playable Worlds’ VP of Engineering Aron Sogor for an illuminating talk on applying organizational development practices, talent strategy, and technology vision to take your studio to the next level. Aron will show how you can build a functional and profitable studio using Unity, based on Jay Galbraith’s Star Model of organization design (Strategy, Structure, Processes, Rewards, and People). This is a must-attend session if you’re serious about building studio culture in service of player experience.

, VP of Engineering, Playable Worlds

  • Friday, Sep 2010:45 am - 11:45 am CEST
    Stage 3 (Level -1)
Themes: Simplifying multiplayer creation
Topics: Other

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