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Distributed Authority for client-hosted multiplayer games
Unity 6 is introducing Distributed Authority as a new capability for networked multiplayer games. Join us to see the advantages of this cost-effective solution as well as the tradeoffs compared to dedicated game servers. We’ll present the latest version of Netcode for GameObjects and how to make use of the Distributed Authority service. This is a must-attend session if you’ve ever pushed the limits of scale, long-running sessions, client authoritative movement or host migration with Netcode for GameObjects.

, Senior Software Developer, Unity

, Senior Technical Product Manager, Unity

  • Thursday, Sep 191:30 pm - 2:30 pm CEST
    Stage 2 (Level -1)
Themes: Simplifying multiplayer creation
Topics: Multiplayer

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