Join this session for a detailed look at UI Toolkit internals so you can understand how to ensure your game UI is as performant as possible. Unity expert Nicolas Borromeo will lead the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI.
Getting the best performance with UI Toolkit
, Senior Software Development Consultant, Unity
, Senior Technical Product Manager, Unity
- Friday, Sep 209:30 am - 10:30 am CESTStage 4 (Level -1)
Themes: Peak performance, Better tooling and workflows
Topics: Other, No-code tools, Performance and optimization