Want to quickly see your mobile game concept come to life? Join this step-by-step session to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen controls as virtual gamepads, and how to add sensor-based input bindings for immersive experiences.
Prototype mobile games faster with the Input System in Unity 6
, Manager, Software Engineering, Unity
, Technical Product Manager, Unity
- Friday, Sep 202:00 pm - 3:00 pm CESTStage 2 (Level -1)
Themes: Better tooling and workflows
Topics: Other, No-code tools, Programming