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Prototype mobile games faster with the Input System in Unity 6
Want to quickly see your mobile game concept come to life? Join this step-by-step session to learn how to get moving fast with Unity’s Input System, featuring handy templates and project-wide actions. We’ll show you the recommended workflow for implementing on-screen controls as virtual gamepads, and how to add sensor-based input bindings for immersive experiences.

, Manager, Software Engineering, Unity

, Technical Product Manager, Unity

  • Friday, Sep 202:00 pm - 3:00 pm CEST
    Stage 2 (Level -1)
Themes: Better tooling and workflows
Topics: Other, No-code tools, Programming

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