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Making Ubisoft’s Prince of Persia: The Lost Crown with Unity
Explore the making of Prince of Persia: The Lost Crown by Ubisoft. Benoit Vimont and Guillaume Gernez from this major studio will provide valuable insights into the game’s development, the challenges they overcame, and practical optimization strategies they used to achieve up to 4k/120 fps on their target platforms. You’ll leave with techniques and budget-tracking tips you can apply to your own Unity projects.

, Expert 3D Programmer, Ubisoft

, Expert Programmer, Ubisoft

  • Thursday, Sep 1910:30 am - 11:30 am CEST
    Stage 5 (Level -1)
Themes: Peak performance
Topics: Graphics and rendering, Performance and optimization, Platforms, Programming

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