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Accelerating the creation of your competitive multiplayer game
With the new end-to-end workflow in Unity 6, you can significantly reduce your iteration time when making scalable and competitive multiplayer games. Join this session to get a live walkthrough of the Multiplayer Center to curate packages based on what type of game you’re making and Playmode to validate gameplay in-Editor. Using the Megacity Metro sample, which implements Netcode for Entities and ECS for Unity, we’ll also show you how easy it is to integrate Multiplay game server hosting.

, Technical Product Manager, Unity

, Senior Advocate, Unity

  • Thursday, Sep 1912:00 pm - 1:00 pm CEST
    Stage 2 (Level -1)
Themes: Simplifying multiplayer creation
Topics: DOTS, Multiplayer, Programming, Community

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