With the new end-to-end workflow in Unity 6, you can significantly reduce your iteration time when making scalable and competitive multiplayer games. Join this session to get a live walkthrough of the Multiplayer Center to curate packages based on what type of game you’re making and Playmode to validate gameplay in-Editor. Using the Megacity Metro sample, which implements Netcode for Entities and ECS for Unity, we’ll also show you how easy it is to integrate Multiplay game server hosting.
Accelerating the creation of your competitive multiplayer game
, Technical Product Manager, Unity
, Senior Advocate, Unity
- Thursday, Sep 1912:00 pm - 1:00 pm CESTStage 2 (Level -1)
Themes: Simplifying multiplayer creation
Topics: DOTS, Multiplayer, Programming, Community