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How Marvel Strike Force transitioned to URP
Attend this session to find out how Marvel Strike Force moved from their proprietary render engine to Unity’s Universal Render Pipeline (URP), from research to release. Their senior graphics engineer and lead tech artist will show you how they achieved visual parity, or better, and converted existing assets with custom tools.

, Senior Graphics Engineer, Scopely

, Lead Tech Artist, Scopely

  • Friday, Sep 2012:30 pm - 1:30 pm CEST
    Main stage (Level 0)
Themes: Rendering captivating graphics
Topics: Graphics and rendering

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