Attend this session to find out how Marvel Strike Force moved from their proprietary render engine to Unity’s Universal Render Pipeline (URP), from research to release. Their senior graphics engineer and lead tech artist will show you how they achieved visual parity, or better, and converted existing assets with custom tools.
How Marvel Strike Force transitioned to URP
, Senior Graphics Engineer, Scopely
, Lead Tech Artist, Scopely
- Friday, Sep 2012:30 pm - 1:30 pm CESTMain stage (Level 0)
Themes: Rendering captivating graphics
Topics: Graphics and rendering