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Photon Engine

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Overview

Photon is the world’s leading multiplayer service provider on all platforms, with thousands of live games and over 1.4B monthly active players worldwide. Photon simplifies launching AAA-grade multiplayer games with Unity by offering two Unity Verified Solutions:

  • Photon Fusion is the benchmark for State Synchronization, providing turnkey 400-player rooms and AAA functionalities like tick accuracy and lag compensation with high performance on Unity.
  • Photon Quantum multiplayer game engine is the leading deterministic solution for multiplayer and single-player Unity games. Quantum augments Unity with optimized modules for input and physics prediction-rollback, high-performance decoupled simulation, KCC, cross-platform capabilities, bots, and more.

Accelerate your multiplayer game production by integrating Voice, Chat, and Video features or by joining our Gaming Circle community for support, exclusive samples, and private Discord access. Explore our 60+ samples, clear documentation, and code to kick-start your multiplayer project.

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Sponsored Sessions

  • Community session
    All
    10:00 a.m. Thursday, Sep 19
    Thursday, Sep 19
    Multiplayer games are at the top of all charts, yet most developers still misunderstand the concepts behind achieving smooth and accurate gameplay. In this talk, we will clarify technical aspects and state-of-the-art patterns crucial for mastering online multiplayer game development. We will also explore market trends and dissect case studies, examining how global player connectivity brings numerous benefits alongside significant challenges, while showcasing the latest Photon products.
  • Speakers

    Headshot of Erick Passos

    Erick Passos

    Lead Client SDK Developer

    Photon Engine

    Erick is the Lead Client SDK Developer at Photon, the world’s leading multiplayer service provider. He works with teams responsible for developing Quantum and Fusion, key products for Unity and Unreal. Erick was also instrumental in developing the prototype that eventually became the global hit Stumble Guys. He holds a PhD in computer science and has an extensive background as a university professor.

    Headshot of Mark Val

    Mark Val

    Head of Growth

    Photon Engine

    Mark is the Head of Growth at Photon Engine, the leading multiplayer gaming services for developers, reaching 1.4B players monthly. He previously drove Microsoft Azure PlayFab’s growth pre/post-acquisition and built studios for Unity and Ubisoft. He has produced global projects, won awards, and founded companies. Mark is passionate about merging business success with tech innovations that enhance creativity.

    Event Booth Managers

    Christof Wegmann

    Founder & CTO

    Photon

    Erick Passos

    Lead Client SDK Developer

    Photon Engine

    Erick is the Lead Client SDK Developer at Photon, the world’s leading multiplayer service provider. He works with teams responsible for developing Quantum and Fusion, key products for Unity and Unreal. Erick was also instrumental in developing the prototype that eventually became the global hit Stumble Guys. He holds a PhD in computer science and has an extensive background as a university professor.